Modeling Process

Paul Gomez - asset creator
 * 1) look up references
 * 2) create model in maya
 * 3) added textures to model
 * 4) export FBX
 * 5) wait for scene to be completed
 * 6) profit
 * 1) profit

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DeAngelo C.

Role – Asset modeler

Process:

My role entitled modeling assets for the Unity scene.

Upon researching and finding reference images of my prop items, I modeled my proxy objects. An example of my process can be seen in my door props. Based on the theme of steampunk, my goal was to model a door based on a submarine. Therefore I researched images of submarine doors using Google’s search engine. Upon finding a couple of decent contenders I proceeded in the 3D package Blender, modeling the geometry and UV unwrapping accordingly. Once done with the prop modeling and unwrapping, I then exported the mesh as an .obj file, including the UV and material placeholders in order to import the file with little difficulty crossing-over to Maya.

In Maya I proceeded to work on the file scaling the objects based on our proxy characters design. I also updated the materials to make sure they would translate over into Unity. At this point, I exported an .fbx file of the props into our project directory. The texture is unchanged due to undecided color scheme