Particle System Process

For this project I implemented particle systems in three major areas Smoke, Fire and Clouds

To do each I first went to look at different examples i what has been done in this are and I found several online examples and once I knew the look I was going for I was able to begin working first on the cloud environment. For this because the player never leaves the ship he only sees the environment from the window I decided the least taxing way to do clouds would be with a scrolling texture.

To begin this you must start with a seamless texture, For the clouds in our scene we have two layers of clouds and one constant background. these cloud layers also have transparent backgrounds so that the two layers of clouds will cause a parallax. I found online a script that is necessary to implement the scrolling texture (HERE) this script allowed for each layer to move at a different speed so that it again adds to the depth of the clouds. after creating this i found there was a prefab of the tutorial I watched and added that to the scene because it was a cleaner version and I didn't want to bog down the game in any way.

After the clouds I moved to the white smoke and fire. For these I also Investigated several online tutorials and was able to create basic effects following these tutorials



With both of these I also when finished creating my own asset I found better versions in the Asset store.

within the engines smoke I used a fire particle, and a black smoke that are both set to the same coordinates so the smoke overlap the fire. next to that I inserted the white smoke I what I would imagine is a steam vent from the engine.

Skybox
The skybox system can be implemented as follows:
 * Locate the skybox material in the Skyboxes folder under Effects
 * Select the material and make sure that all of the textures are properly placed within the inspector.
 * If the textures are not placed, insert the textures to their corresponding position (ie. FRONT [+Z] = Sunny3_front)
 * After all the textures are in place on the skybox mat, select the Main Camera from the Hierarchy
 * Add a Skybox component by selecting "Add Component" >> "Rendering" >> "Skybox"
 * Select where it says None (Material) next to Custom Skybox and place the skybox material