Asset List

To find out what is needed to fill up the zeppelin we brainstormed what non-organic assets we can create for a steam-punk based zeppelin would have we came up this this list and made varieties within each item to flair up the place.

Chairs

Tables

Glass

Doors

Barrels

Lights

Crates

Gears

Bar Area:
 * 1) Getting Started:  Every bar needs a few key items, so I made a list of necessary assets and came up with:
 * 2) *Bar
 * 3) *Bottle Rack
 * 4) *Bottles
 * 5) *Glasses
 * 6) Finding References:  Every model required a set of reference images in order to accurately model said asset.  This involved googling images until a desired image or collection of images was found to make the assets.  Reference images were saved in our Perforce repository in a dedicated reference image folder sub structure for the bar scene.
 * 7) Asset Creation:  Using Maya, I created a scene dedicated to the creation of the bar.  Using a reference character (approximately 6 foot tall human) I began to individually create proxy models for each asset--a proxy model consists of a basic block out model in the approximate shape and size of the asset.  The proxy model was then saved and exported as an fbx file to be placed in our Unity scene. The fbx file was saved into the source asset sub folder structure in the repository, and imported into the Unity scene.  Each time an asset was imported into Unity, or placed in the Unity scene a meta file is created; these meta files are also required to be added to our Perforce repository to ensure any changes we make to the scene are saved for our other team members.  The Maya scene was then saved and also stored in the source assets folder.
 * 8) Iterative Development:  After all proxy models were created, I began to fine tune the model's appearance to be reflective of the actual model shape.  Also, materials and textures were added to give the models a more realistic feel.  These assets were then re-exported, saved into the source assets folder, and re-imported into the Unity scene.
 * 9) Scene Placement:  There is a dedicated passenger space in our Zeppelin scene which is where I decided to place our bar scene.Bar_Scene.png