Rigging Process

I start with the base mesh given to me by the character modelers

Using Maya’s skeleton creation I create the bone structure of the entire model I create an IK set up for the legs and arms so that animation is simpler

The next step is connecting controls to the bones of the skeletal structure After the controls are set up I paint the weights of the controls on the mesh

Rigging and skinning is done!

I started with the mesh provided by the character modelers.

I created the rig myself from scratch. It was quite a difficult process.

I created the bones, and IK setups. I didn't bother to rig the face.

And then I made controllers for the bones.